The Entertainment and Gaming industries are thriving economies that cater to the enjoyment needs of millions worldwide. However, these sectors are far from immune to the growing threat of cyberattacks. In fact, they’re increasingly becoming a prime target for malicious cyber threat actors due to its widespread visibility and the perception that gamers and media consumers may be less vigilant about cybersecurity.
Gaming companies collect data concerning user behavior for a variety of reasons: to inform investment and content decisions, enable game and advertisement personalization, and improve gameplay, to name a few. However, the data available provides a daunting task for those attempting to make use of it, as well as a ripe target for attackers. Effectively utilizing and protecting this data can be a challenge, especially as the volume of gaming data increases over time.
Shadow PC is a Paris-based gaming host with thousands of clients in Europe and the US. Shadow’s service allows video games with high resource consumption to run on old software; this is made possible by Shadow’s ability to open a virtual computer. The virtual computer takes the onus of running games, allowing even incompatible computers to run game software. Shadow PC’s services are cloud-based, which should allow up to 100,000 users to play on their servers simultaneously.
Casinos bring in millions of players and billions of dollars a year, via both physical venues and online platforms. And the industry estimated to grow by $11.42 billion between 2021 and 2025. Players trust casinos with their funds and high-value personal data, so it is no surprise that threat actors are targeting these venues to monetize their attacks.